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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Rock slide


In the wrecking ball recipe, we looked at using a RigidBodyEx sphere model to use as our wrecking ball. In this recipe, we will use that same RigidBodyEx as the basis for a rock analog and clone it a few times so we can build our landslide.

Getting ready

  • You should have completed the Wrecking ball recipe

  • Open My_Level.cry within the Sandbox

How to do it...

  1. Begin by creating a terrain hill about 30 meters in height with a slope of about 35-45 degrees.

  2. Copy and paste the house that was used from the Wrecking ball recipe and place it at the bottom of the hill.

  3. Next, select the sphere RigidBodyEx from the Wrecking ball recipe and clone it and place it more than half way up the hill. Also, change the following properties on the sphere:

    Resting = False

  4. Next, clone the RigidBodyEx five times and stack them on the hill like a carton of eggs. Make sure they are tight and are also touching each other (this will make sure they all get activated physics when triggered).

  5. Last, place the breakable...

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