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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Creating a global volumetric fog


In this recipe, you will interact with the HDR effects and learn to manipulate the global fog and other fog effects such as volumetric fog.

Getting ready

You should have Forest.cry open in the Editor and have completed the Creating your first time of day using the basic parameters recipe earlier in this chapter.

How to do it...

As we will soon be adjusting the fog color, to be able to visualize it easier being multiplied on top of the haze created by the HDR sky, we must set its multiplier:

  1. Open the Time Of Day dialog and ensure that the advanced time of day settings are displayed.

  2. Set the FogColorMultiplier to 10, so that we can easily see our color changing.

  3. Next, select a color for the fog.

    Note

    A good technique is to copy the color of the sun to warm the map or the color of the sky to cool it.

  4. In the following final screenshot, I have used the sky color of RGB 150, 200, 210 for the fog.

  5. Next, let's adjust the atmosphere height. This parameter defines the atmosphere...

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