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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Debugging the AI triangulation


In this recipe, we will be showing you how you can debug the AI's triangulation through certain cvars.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

  • Complete the previous recipes with the basic AI

How to do it...

  • ai_debugdraw 1: Shows the basic information for all AI within the level (Behaviors, Actions, Target, Stance, and so on).

  • ai_debugdraw 74: Shows both the interior navigation nodes as well as the terrain triangulation with the current AI navigation information (generate the AI navigation to update this information).

How it works...

Utilizing both the debug methods will allow the designers to identify where the AI is going and how the AI is utilizing the triangulation that was generated within the level.

See also

  • The Placing the enemy AI recipe

  • The Generating the AI navigation recipe

  • The Forbidden boundaries recipe

  • The Forbidden areas recipe

  • The Setting up the interior navigation recipe

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