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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Defining a byte-addressing machine language

In the preceding section, we saw a different kind of machine language. However, this kind of machine language is quite unrealistic for several reasons:

  • It addresses memory word by word. This was common in the early days of computer technology, until around 1970. Then, it became more and more common to have processors that address single bytes of memory. Today, probably every processor in production can address single bytes of memory.
  • It has instructions of the same length. There has probably never been a machine language where all the instructions are of the same length. A very simple instruction, such as a No-Operation (NOP), can stay in a single byte, while there are processors that have instructions spanning many bytes.
  • Any kind of operation operates on a 16-bit word for real-world processors, for any kind of operation—for example, addition. There can be an instruction that operates on single bytes, adding an 8-bit byte to another...
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