Summary
In this final chapter, we learned how to export our game as a build for the Windows and macOS platforms, and how to set up different build options and scenes for debug and release builds. We also learned how to automate the build process by creating a custom build script, as well as how to add new modules to the Unity installation. Finally, we learned how to add music and sound effects to the game, and a list of different content that can be added to the project using the tools and features we developed.
And with that, congratulations – you have reached the end of the book and created an RTS game from scratch! Take a moment to appreciate the game you have created and the new game development skills you learned through this book. Although the focus of this book was to create an RTS game, most of the content can be used to develop different game genres, and now you have the foundation to create many other projects. Congratulations one more time, and good luck with your...