Working with XCode
We can navigate to the Build
folder of our application here and click on it to open our XCode project:
- On the left-hand side of the screen, you should see
Unity-iPhone
as one of the items you can select. Click on it and you should seeUnity-iPhone
in the center andIdentity and Type
on the right:
- Check to make sure the Identity is correct.
Display Name
for me isChapter4
, with theBundle Identifier
ascom.rpstudios.arkitscene
:
- Now, on
Signing
, you need to look and make sure that theAutomatically manage signing
checkbox is checked and yourTeam
has your email address attached to it. TheSigning Certificate
is extremely important, as you will not be able to compile or send to the simulator properly. If you don’t, you have to register for an Apple Developer account at developer.apple.com:
- Scroll down and look for
Linked Framework
s
andL
ibraries
.AVFoundation
should be set fromOptional
toRequired
. I’ve noticed that when it is set toOptional
, the linker fails to work properly...