Chapter 3. Your First Game – Air Hockey
We are going to build an Air Hockey game to introduce you to all the main aspects of building a project with Cocos2d-x. These include setting up the project's configuration, loading images, loading sounds, building a game for more than one screen resolution, and managing touch events.
Oh, and you will need to call a friend. This is a two player game. Go on, I'll wait here.
By the end of this chapter, you will know:
- How to build an iPad-only game
- How to enable multitouch
- How to support both retina and non-retina displays
- How to load images and sounds
- How to play sound effects
- How to create sprites
- How to extend the Cocos2d-x
Sprite
class - How to create labels and update them
Without further ado...let's begin.