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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Chapter 7. Jump and Run

The first video games were full of platforms and this genre continued to be one of the most popular until the emergence of smartphones. They were so popular that I'm sure all of you can enumerate a list of at least 10 popular platform games that will include some of the following: Sonic (yes, I was a Sega fanboy), Super Mario Bros, Mega Man, LittleBigPlanet, Ghosts 'n Goblins, Prince of Persia, Tomb Raider, Crash Bandicoot, Caveman Ninja, or Rayman.

With the current generation of cell phones, this genre has evolved to adapt itself to new interfaces by removing the classic directional pad and reacting to the different ways of touching the screen.

In this chapter, we are going to learn how to develop a platform game for iOS devices in which we will use custom physics and code specific collision logic. As we want the game to be unpredictable, we will develop a solution to design a varied scene by creating platforms randomly so the player can't...

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