Part 2: Environment Creation Techniques
In this part, you will learn several techniques to create an environment directly inside Unreal Engine 5. In the first chapter of this part, you will explore the Megascans Library and learn how to use the Quixel Bridge plugin to import photorealistic assets directly inside the Engine. You will move on by learning everything about Landscape and terrain creation. Starting from the definition of Landscape, you will learn how to modify the Landscape surface with sculpting tools, how to place foliage assets with the Foliage tool, and how to create a Landscape material that allows you to paint different materials on the Landscape surface and procedurally place foliage assets on your terrain. The last chapter of this part will be a demonstration of how you can create a massive environment directly inside the Engine using all the different plugins that Unreal Engine 5 provides to us. In this chapter, you will learn how to use the Landmass plugin to procedurally...