Chapter 7. Using 2D Graphics
In this chapter, we will learn how to work and draw with 2D graphics and built-in Cinder tools.
The recipes in this chapter will cover the following:
Drawing 2D geometric primitives
Drawing arbitrary shapes with the mouse
Implementing a scribbler algorithm
Implementing 2D metaballs
Animating text around curves
Adding a blur effect
Implementing a force-directed graph