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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
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Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Simulating particles flying in the wind


In this recipe, we will explain how you can apply Brownian motion to your particles. Particles are going to behave like snowflakes or leaves flying in the wind.

Getting ready

In this recipe we are going to use the code base from the Creating a particle system in 2D recipe.

How to do it…

We will add movement to particles calculated from the Perlin noise and sine function. Perform the following steps to do so:

  1. Add the necessary headers.

    #include "cinder/Perlin.h"
  2. Add properties to your application's main class.

    float    mFrequency;
    Perlin    mPerlin;
  3. Set the default value inside the setup method.

    mFrequency = 0.01f;
    mPerlin = Perlin();
  4. Change the number of the particles, their radius, and mass.

    int numParticle = 300;
    float radius = 1.f;
    float mass = Rand::randFloat(1.f, 5.f);
  5. At the beginning of the update method, add the following code snippet:

    Vec2f oscilationVec;
    oscilationVec.x = sin(getElapsedSeconds()*0.6f)*0.2f;
    oscilationVec.y = sin(getElapsedSeconds()*0.2f...
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