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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Serializing the packets


Serialization is a key feature to have in a networking system. The process of serialization involves converting a message or data to a format that can be transmitted over the network, and then decoding it. There are a variety of ways to serialize and deserialize data, and it comes down to a matter of personal choice.

Getting ready

You need to have a working Windows machine and Visual Studio. No other requirements are needed.

How to do it…

In this recipe, we will see how easy it is to serialize data. Create a source file and derive it from the serializer class:

using namespace xmls;

class LastUsedDocument: public Serializable
{
public:
  LastUsedDocument();
  xString Name;
  xString Path;
  xInt Size;
};

class DatabaseLogin: public Serializable
{
public:
  DatabaseLogin();
  xString HostName;
  xInt Port;
  xString User;
  xString Password;
};

class SerialisationData: public Serializable
{
public:
  SerialisationData();
  xString Data1;
  xString Data2;
  xString Data3...
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