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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Basic Concepts
2. C++ Concepts FREE CHAPTER 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Section 3: Modern OpenGL 3D Game Development

Using the game-development concepts learned in Section 2, in this section we will create a 3D physics puzzle game using modern OpenGL and the bullet physics engine. We will learn about the graphics pipeline and the creation of 3D objects using vertex and index buffers. Then we will add them to the scene using vertex and fragment shaders, add textures, and use text rendering, including the bullet physics library, lighting models, post-processing effects, and 3D particle-system generation. The following chapters are covered in this section:

Chapter 6, Getting Started with OpenGL

Chapter 7, Building on the Game Objects

Chapter 8, Enhancing Your Game with Collision, Loop, and Lighting

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