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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Basic Concepts
2. C++ Concepts FREE CHAPTER 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Finishing the Gameloop and adding scoring

The following steps will show you how to finish the Gameloop and add scoring to the game code:

  1. Add two new variables to the source.cpp file: one of the int type, called score, and one of the bool type, called gameover. Initialize the score to 0 and gameover to true:
std::vector<Enemy*> enemies; 
std::vector<Rocket*> rockets; 
 
float currentTime; 
float prevTime = 0.0f; 
 
int score = 0; 
bool gameover = true; 
  1. Create a new function called reset(). We will use this to reset the variables. Create a prototype for the reset function at the top of the source.cpp file:
bool checkCollision(sf::Sprite sprite1, sf::Sprite sprite2); 
void reset(); 

At the bottom of the source.cpp file, after where we created the checkCollision function, add the reset function itself so that when the game resets, all the values are also reset. To...

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