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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Toc

Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Assigning the executor for the command


We are almost ready to start using the command on the server. The only remaining step is to assign the class that we just wrote to the enchant command. In the onEnable() method of our Enchanter class we will get the enchant command using the code getCommand("enchant").

Tip

The name of the command must be exactly as it is in plugin.yml. This also means that this code will only retrieve commands specific to this plugin.

Once we have the command, we can set a new instance of EnchantCommand as the executor for the command. All of this can be done in one line as shown in the following piece of code:

getCommand("enchant").setExecutor(new EnchantCommand());

All that you will have in your main class is shown in the following code:

package com.codisimus.enchanter;

import org.bukkit.plugin.java.JavaPlugin;

/**
* Enchants the item that the command sender is holding
*/
public class Enchanter extends JavaPlugin {
  @Override
  public void onEnable() {
    //Assign...
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