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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Adding dynamic objects to the map

So far in the game, we have added a couple of each enemy, but now we are going to show you how enemies and other objects can be added dynamically to the game.

This is very common in games because you may want some treasure or an enemy to spawn at a certain location on the map. Tiled has a really great way to help us with this, with a feature called layers. The two most common layers are tile layers and object layers. We already used tile layers to display our map in the previous section, Loading a tile map. Object layers allow us to define objects that will be drawn on top of the map.

In the following screenshot, we show our tile map opened in Tiled, where you can see we have two layers named Enemies and Map. The Map layer is our tile layer, and the Enemies layer shows an object layer. We will use this Enemies layer to define spawn points for our enemies:

Figure 7.5 – Our tile map showing the tile and object layers...

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