Playing background music and sound effects
In order to add the background music to our game by using the CocosDenshion
audio engine, the first step is to add the following file inclusion to our HelloWorldScene.cpp
implementation file:
#include "SimpleAudioEngine.h"
In this header file, within the private member segment, we will also add the declaration of our new initAudio
method, which we are going to use for starting our background music and for preloading the audio effect that is going to be played each time a bomb crashes into our player
sprite:
void initAudio();
Now in the HelloWorld.cpp
implementation file, we are going to use the CocosDenshion
namespace so that we don't have to implicitly refer to this namespace each time that we access the audio engine singleton instance:
using namespace CocosDenshion;
Now in the same implementation file, we are going to write the body of the initAudio
method, which as we have previously mentioned will start playing a looped music background. We are providing...