Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

Arrow left icon
Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
Arrow right icon
Author (1):
Arrow left icon
Raydelto Hernandez Raydelto Hernandez
Author Profile Icon Raydelto Hernandez
Raydelto Hernandez
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Setting Up Your Development Environment 2. Graphics FREE CHAPTER 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Understanding sprites

In our game, the sprites represent the images of our scenes, just like the background, the enemies, and our player.

Later in Chapter 4, User Input, we will add event listeners to the scenes, so that it can interact with the user.

Creating sprites

It is very easy to instantiate the Cocos2d-x core classes. We have seen that the scene class has a create method; similarly, the sprite class has a static method with the same name, as we can see in the following code snippet:

auto sprBomb = Sprite::create("bomb.png");

Cocos2d-x currently supports PNG, JPG, and TIF image formats for sprites; nevertheless, it is highly recommended that we use the PNG images, because of its transparency capabilities, which are not present in either the JPG or the TIF format, and also because of the image quality that is provided by this format in a fair file size. That is why you will see that all the Cocos2d-x-generated templates and samples use this image format.

Positioning sprites

Once...

You have been reading a chapter from
Building Android Games with Cocos2d-x
Published in: Mar 2015
Publisher: Packt
ISBN-13: 9781785283833
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image