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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Setting up Visual Studio for Unreal


After you've installed Visual Studio, there are some steps you can take to make it easier to work with C++ code in Unreal. These steps are not at all necessary, and can be safely skipped.

Adding the Solution Platforms drop-down list

On the right-hand side of the toolbar is a drop-down arrow, as shown in the following screenshot:

Click on this button, hover over the Add or Remove buttons, and click on Solution Platforms to add the menu to the toolbar.

The Solution Platforms drop-down list allows you to switch the project between target platforms (for instance, Windows, Mac, and so on).

Disabling the Error List tab

The error list in Visual Studio shows you the errors that it detects in your code before you even compile the project. While normally this is incredibly useful, in Unreal, it can frequently detect false positives and become more annoying than helpful.

To disable the error list, first close the Error List tab (you can find this in the bottom pane, as...

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