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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Improving GameMaster


The code we have so far works, but it is not very clean. Let's go ahead and structure the code a little better. Let's create a new script, called GameLevelController.cs. This new script will be handling the logic for our level management.

Level controller

A listing of GameLevelController.cs is as follows:

using UnityEngine;
using UnityEngine.SceneManagement;
namespace com.noorcon.rpg2e
{
public static class SceneName
{
public const string MainMenu = "MainMenu";
public const string CharacterCustomization = "CharacterCustomization";
public const string Level_1 = "Awakening";
}
public class GameLevelController
{
// let's have a reference to the current scene/level
public Scene CurrentScene
{
get { return SceneManager.GetActiveScene(); }
}
// keep the numerical level value
public int Level = 0;
public void OnLevelWasLoaded()
{
// if we are in the character customization scene,
// let's get a reference to the Base game object for future use.
if (CurrentScene.Equals(SceneName...
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