Chapter 5. Integrating Your Assets into the Game
In this chapter, we will learn how to use software named Unity, which is used to develop games. We will learn how to import the 3D models that we built in Blender, as well as the textures that we created earlier into Unity. After this, we will put everything together to form a level.
In this chapter, we will cover the following:
- Basic user interface of Unity
- Import environment assets
- Introducing prefabs
- Setting up terrain
- Setting up water surfaces
- Setting up foliage
- Setting up environment lighting
- Optimizing scenes with occlusion culling
- Importing character assets