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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
Languages
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating more complex glass materials

Now we will be creating the material for the table. The effect we are aiming for is some kind of frosty glass. The refractions have to be really blurred, while we need sharp reflections.

Getting ready

Before we concentrate on the material we need to add a nice HDR in order to make the scene more interesting. In the World node editor, add Environment Texture, a Mapping node, and a Texture Coordinate Input node.

Load Newport_Loft_8k.jpg into the Environment Texture node and then set up the nodes as shown in the following figure:

Getting ready

Make sure to set the position to 10cm, 10cm, -15cm and the Z rotation to 270. Now let's select the GlassTable object and add a new material. Name it FrostedGlass.

How to do it…

To create the material for the table, follow these steps:

  1. Let's go into the Material node editor and erase the default Diffuse BSDF.
  2. Add Glossy BSDF and Refraction BSDF.
  3. Now we need to mix the two BSDFs we just added using an Add Shader node.
  4. Set...
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