Let's dive in deeper with modifiers. These fictional levitation rings can be made entirely with modifiers (after we add the initial primitive shape); we won't even have to enter Edit Mode! First off, let's create a cylinder:
- Press the Shift + A hotkey to bring up the Add menu.
- Choose Mesh | Cylinder.
- Click the little arrow to expand the Adjust Last Operation panel.
- Set Radius to 0.97 m.
- Set Depth to 0.09 m.
- Set Cap Fill Type to Nothing.
- Set Location X to 0.0 m.
- Set Location Y to 0.54 m.
- Set Location Z to 0.45 m.
- Rename the cylinder Chair_Rings.
These settings will create and align a new cylinder perfectly to the bottom ring below the chair.
Remember, creating a primitive object is a destructive operation. You will not be able to adjust these Add Cylinder settings later. Once we move on, they are final.
Now that we have...