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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – adding the portals

Adding the portals to the cabin is the final touch. The cabin is not rectangular, so you will have to rotate the portals to match the angle of the walls:

  1. Press 7 on the NumPad to get the Top view.
  2. In the Viewport shading menu on the 3D View header, select Wireframe shading.
  3. Select Portal Window.001 that you set aside earlier.
  4. Press R, Z, 90, and Enter.
  5. Press G and use the mouse to move the portal next to the left side of the cabin. Press the LMB to release.
  6. Use Ctrl + MMB and Shift + MMB to zoom in so that you see the portal and the portal holes on the left side as well.
  7. Press G and use the mouse to get the portal aligned as closely as possible to the forward portal hole. Press the LMB to release the portal.
  8. Zoom into the forward portal hole. The portal window is a little larger than the portal hole. Aligning the dot that marks the center of the portal window with the outside wall of the cabin will help to get started. Then, make sure that the sides of...
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