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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – creating the shape of the sloop from the top

Now, you will learn to use Edge Loop to select the edges and gain experience in adjusting the control points of the Subdivision Surfaces from the following steps:

  1. Press 7 on the NumPad.
  2. Press Z to change from solid to wireframe shading.
  3. Move the cursor over the horizontal edges at the widest part of the sloop. Press Alt + RMB to select an Edge Loop.
  4. Press S, X, and use the mouse to scale the surface until it is as wide as the boat in the template, and then press the LMB. The control edges will be wider than the width of the boat image in the template. For the most precise control of scaling, remember to move the mouse away from the center of the 3D View header before you start scaling.
  5. Repeat this with the horizontal edges at the front of the cabin where the hull begins to narrow toward the bow, as seen in the next screenshot.
  6. The Edge Loop command will not work at the ends of the sloop. Press A to deselect the edges, and then...
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