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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Using animatics to plan the timing of your animation

If you read the article on Sam Chen, then you know that he scanned his Post-it® notes and made an animatic of his animation from them. Animatics are a combination of slide show, rough animations, and maybe a rough sound track. This gives you a surprisingly good feel of how your animation will work. It will help you establish the pace and timing of the scene before you animate it. The animatic video can even be used as a template for animation. With Blender, you can drop your graphics into the Video Sequence Editor and spread them out over time to give yourself a rough idea of how everything will look after it's animated. You will be introduced to using the Video Sequence Editor to edit animation clips in Chapter 12, Rendering and Compositing.

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Links on animatics

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