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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – adding curves to the boat's lines by subdividing

You've discovered two of box-modeling's most powerful methods: extrusion and moving vertices. Now, it's time to discover the third one: subdividing. Now, the hull will begin to look like a boat after you perform the following steps:

  1. Press A to deselect all vertices.
  2. Select Edge Select mode on the 3D View header.
  3. Press B to do a Border select to select the edges of the sides of the boat, but not the bow or the stern, as shown in the following image:
    Time for action – adding curves to the boat's lines by subdividing
  4. Press W to get the Specials menu. Select Subdivide with the LMB.
  5. On the left, in the Tool Shelf, a subpanel is labeled Subdivide. Make sure that the arrow next to the word Subdivide is pointing down. Change Number of Cuts to 3. Blender will cut each of the edges into three as shown in the following image. Press A to deselect the edges. Now, you can see the new edges better.
    Time for action – adding curves to the boat's lines by subdividing
  6. Change to the Vertex Select mode in the 3D View header.
  7. Select the vertices of the bow...
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