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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – adding a seat to the boat

Congratulations! You made a boat out of quadrilaterals. Let's continue modeling with quadrilaterals. The next step is to add seats to the boat. You'll see that you can have an object where not all the parts are connected:

  1. Open the jon boat file. I'm using the flat bow version, but you can use a flat or pointed bow as you prefer. Press the NumPad 3 key to get the side view. Make sure you are in Ortho view.
  2. Press Shift + S, and select Cursor to Center from the menu.
  3. In the 3D View header, turn off the 3D manipulator display. It has the red, green, and blue axes. Make it light gray.
  4. Move your cursor close to the top of the boat, to the location shown in the following image, and then click the LMB to move the 3D Cursor up:
    Time for action – adding a seat to the boat
  5. Make sure that the boat is in Object Mode. Press Tab to change it, if it is not.
  6. Press A to deselect the boat if needed.
  7. Use Shift + A to make a new cube. If the Properties Panel of the 3D View is not already open...
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