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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – going into Edit Mode

The difference between Object Mode and Edit Mode is a little confusing at first. You look at the cube, and it's hard to tell which mode you are in. However, don't worry; you'll quickly get the hang of it:

  1. Open Blender. Zoom in to the cube so that it fills up most of the 3D View. You are going to look at it in more detail.
  2. Now, press the Tab key. Press it several times. Note the changes in the 3D View and the changes in the 3D View header.

What just happened?

You opened Blender and zoomed in to the default cube. Then, you pressed the Tab key to go into Edit Mode. This mode lets you modify parts of an object; that is, the vertices, edges, and faces. You should have noticed three major differences: the cube is alternated between grey and orange, the header has changed, and the Tool Shelf has changed.

In Object Mode, there is an orange border around a gray cube. In Edit Mode, you see dots at every corner of the cube, and all the edges...

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