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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – setting up Blender so you can see what the camera sees


Quite often, you may need to have more than one view of the scene visible at one time. Blender is great that way because you can break up the 3D View window as you like. In this case, we want to see what the camera is seeing as well as having our standard view of the scene. The following steps will help you set up Blender as you like:

  1. Select New in the File menu.

  2. Create a new 3D View window horizontally as you learned in Chapter 2, Getting Comfortable Using the 3D View.

  3. With the cursor over the right-hand 3D View, press 0 on the NumPad to get the camera view.

  4. Press T to close the Tool Shelf in the right 3D View window. It should look similar to the following illustration.

  5. Now, save the file as Two 3D Views.blend.

What just happened?

This last exercise was to create a basic Blender file that you can use multiple times. It has the standard 3D View window as well as a 3D View window locked to what the camera sees. This will...

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