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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – working with a Bézier curve


Bézier curves are very powerful. Blender uses them for modeling as well as for the F-Curves that control animation. Here is how to control them:

  1. In Graph Editor, the current frame indicator is the vertical line with a box at the bottom. Move it left and right to scrub along the timeline of the Graph Editor. Watch the motion of the cube in 3D View.

  2. Now, select the left dot on the upper Bézier handle, with the RMB, and move it up as shown in the next screenshot.

  3. Press the LMB to release the handle. The curve will go upwards. Move the current frame indicator back and forth again and watch the motion of the cube. The Bézier handles can be moved with all the same controls as keyframes and objects.

  4. With the cursor over either the Graph Editor or 3D View, press Alt + A to play the animation and Esc to stop.

What just happened?

You scrubbed the current frame indicator along the timeline of Graph Editor to see that the 3D views reflect how you are controlling...

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