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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – adding keyframes in Graph Editor


3D View is not the only place in which you can add keyframes. Graph Editor actually gives you much better control while adding and manipulating keyframes. In 3D View, select the camera. The steps to add keyframes in Graph Editor are as follows:

  1. Using the arrow keys, move the current frame indicator to frame 1.

  2. With the cursor over Graph Editor, use Ctrl + MMB to zoom Graph Editor out so that you can see at least -10 to 10 on the vertical scale on the left side of Graph Editor. Look at the left side of Graph Editor. It's blank.

  3. With the cursor over 3D View, press the I key and make a Location keyframe.

  4. In Graph Editor, there are three colored lines, red, blue, and green, just like the 3D axis indicator. Since you have just made a Location keyframe, these are F-Curves for locations in X, Y, and Z. Use Ctrl + MMB to zoom in until you can see the red and blue lines clearly.

  5. Use the arrow keys to move the current frame indicator to frame 21. Note...

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