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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – maximizing and tiling the window


Blender lets you maximize and tile the windows. The standard multiwindow display is considered tiled. Maximizing a window makes it fill the Blender window. The steps to do so are as follows:

  1. Select a blank portion of the header of any window with the RMB. The secondary pop-up menu has a option for Maximize Area, as shown in the following screenshot:

  2. Click on Maximize Area with the LMB now. There's only one window! Don't worry. The others are not gone. The window you maximized is just given the full display.

  3. Right-click on the header again; the bottom selection will say Tile Area, and clicking on it with the LMB will show all of the windows again.

  4. Note that there is a keyboard shortcut listed in the secondary menu, and it can also be seen in the previous screenshot. You can press Ctrl + up arrow to toggle between Maximize Area and Tile Area.

What just happened?

Blender gives you a lot of flexibility. If you need to, it allows any window to use...

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