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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – simulating the glow of a kiln

Cycles offers a lot of ways to use light. Here, you are going to simulate the glow of a kiln as a white sphere acts as a light source and bounces light off red faces, turning the light that bounces to red light. First, you'll build the kiln:

  1. Open a new file in Blender.
  2. In the center of the top header, click the LMB over the button that says Blender Render, and choose Cycles Render from the drop-down menu, as shown in the following screenshot:
    Time for action – simulating the glow of a kiln
  3. Select the default lamp with the RMB. Press X to delete it.
  4. Select the cube with the RMB and press the Tab key to get into Edit Mode.
  5. In the 3D View header, click on the Viewport Shading menu button and choose Wireframe.
  6. In the 3D View header, click on the Face select mode button.
  7. Choose the face nearest to the camera.
  8. Press E to extrude it, and then press Enter.
  9. Press S, 0.5, and Enter.
  10. Press E, -1.7, and Enter.
  11. Press A to deselect all the faces.

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