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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – using the Dope Sheet

The Dope Sheet is descended from the animation timing sheets used by classic animators that we saw in Chapter 7, Planning Your Work, Working Your Plan. You can move, subtract, and add keyframes, but unlike the Graph Editor, you have no control of the Bézier curves that control the motion. The window controls are the same as the Graph Editor controls that you studied in Chapter 3, Controlling the Lamp, the Camera, and Animating Objects. The following steps will help you in using the Dope Sheet:

  1. Open the file that you created when you compared dollying the camera to zooming the camera.
  2. In 3D View, select the camera you dollied into the scene.
  3. Move the cursor over the Timeline Editor window and go to the Current Editor type button in the lower-left corner of the window and click on it. Select DopeSheet from the menu.
  4. Move the cursor to the border between the DopeSheet and the 3D View window next to it. Get the double-headed arrow, press the LMB...
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