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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Rendering with the Cycles renderer


The Blender Internal renderer is only one of the many renderers available to the Blender user. The Cycles renderer has been incorporated into Blender in Blender 2.61, so it's worth looking at. One big difference between the Cycles renderer and the Blender Internal renderer is that you don't need lights in Cycles. Objects can be used as lights. It seems kind of strange, but we will explore it here.

This makes it easy to do cool stuff like neon lights and adding a glow to the bottom of cars. Cycles also handles glass well and creates distortions of light known as caustics, like the light patterns on the bottom of a pool.

Cycles does a style of ray tracing, bouncing the light around and following it to the source. This means that you get better shadows, lights, and reflections. It also means that rendering is never quite finished. It just gets better and better and you decide what is good enough.

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