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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making reference objects


One of the simplest ways to see what size your boat should be is to have boxes of the proper size to use as guides. So now, you will make some.

  1. In the 3D View window, press the Tab key to get into Object Mode. Press A to deselect the boat.

  2. Press Numpad 3 to get the side view.

  3. Create a cube. Press Shift+A, and choose Cube off the menu. You will use this as a reference block for the size of the boat.

  4. In the 3D View window Properties panel, Transform sub panel, click on the Dimensions button, and change the dimensions for the reference block to 4.666 in the X direction, 9.83 in Y, and 1.5 in the Z direction. You can use the Tab key to go from X to Y to Z, and press Enter when you are done.

  5. Move the mouse over the 3D View window, then press Shift+D to duplicate the block. Then press Enter.

  6. Press Numpad 1 to get the front view.

  7. Press G and Z to move this block down, so it's top is in the lower-half of the first one. Press S, X, and then the number 0.79, then...

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