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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch by building fun games

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835081747
Length 648 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (24) Chapters Close

Preface 1. Welcome to Beginning C++ Game Programming Third Edition! FREE CHAPTER 2. Variables, Operators, and Decisions: Animating Sprites 3. C++ Strings, SFML Time: Player Input and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics 5. Collisions, Sound, and End Conditions: Making the Game Playable 6. Object-Oriented Programming – Starting the Pong Game 7. AABB Collision Detection and Physics – Finishing the Pong Game 8. SFML Views – Starting the Zombie Shooter Game 9. C++ References, Sprite Sheets, and Vertex Arrays 10. Pointers, the Standard Template Library, and Texture Management 11. Coding the TextureHolder Class and Building a Horde of Zombies 12. Collision Detection, Pickups, and Bullets 13. Layering Views and Implementing the HUD 14. Sound Effects, File I/O, and Finishing the Game 15. Run! 16. Sound, Game Logic, Inter-Object Communication, and the Player 17. Graphics, Cameras, Action 18. Coding the Platforms, Player Animations, and Controls 19. Building the Menu and Making It Rain 20. Fireballs and Spatialization 21. Parallax Backgrounds and Shaders 22. Other Books You May Enjoy
23. Index

Index

A

abstract class 419, 420

address of operator 286-289

advanced OOP

inheritance 415

polymorphism 418, 419

algorithms 66

Animator class

coding 521-524

arithmetic operators 54, 55

array notation 122

arrays 121, 295

declaring 121, 122

elements, initializing 122

for games 123

arrow operator 295

assignment operators 54, 55

attenuation 560

auto keyword 303

axe

animating 165-167

axis-aligned bounding box (AABB) collision detection 212

B

background

randomly generated scrolling background, creating 273-279

using 280-282

background sprite

double buffering 42, 43

Ball class

coding 206-209

using 209, 210

Bat class

Bat.cpp, coding 195-197

Bat.h 194

Bat.h, coding 192, 193

coding 192

constructor functions 193, 194

main function, coding 198-202

using 198-202

bee

drawing 64, 65

moving 76-79

preparing 61, 62

BFXR

URL 24

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