Technical requirements
To try out the samples yourself, you will need to have Unity installed, with a version from 2019 or later. You will then need to create either of the following:
- A project with the common 3D template, which you will then upgrade to use the URP or HDRP render pipeline (see the Stepping up with the URP render pipeline section of Chapter 2)
- A project with the new 3D URP or 3D HDRP template (see the Stepping up with the URP render pipeline section of Chapter 2 for guidance on how to download and pick this template)
You can also find all the code files for this chapter on GitHub, at https://github.com/PacktPublishing/Become-a-Unity-Shaders-Guru/tree/main/Assets/Chapter%2006.
All the textures used for the parallax mapping and interior mapping shaders are also available in the repository, in the Chapter 06
folder – the PBR texture packs were downloaded from the full CC0 content ambientcg.com website.