Chapter 5: Using the AR User Framework
In this chapter, we will learn how to use the Augmented Reality (AR) user framework that we set up in the previous chapter, Chapter 4, Creating an AR User Framework. Starting with the ARFramework
scene template, we will add a main menu for placing virtual objects in the environment. If you skipped that chapter or just read through it, you can find the scene template and assets in the files provided on this book's GitHub repository.
For this project, we'll extend the framework with a new PlaceObject-mode that prompts the user to tap to place a virtual object in the room. The user will have a choice of objects from the main menu.
In the latter half of the chapter, I'll discuss some advanced AR application issues including making an AR-optional project, determining whether a device supports a specific AR feature, and adding localization to your User Interface (UI).
This chapter will cover the following topics:
- Planning...