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Augmented Reality with Kinect

You're reading from   Augmented Reality with Kinect If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft's Kinect. By the end of the course you will have created a complete game.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849694384
Length 122 pages
Edition 1st Edition
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Author (1):
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Rui Wang Rui Wang
Author Profile Icon Rui Wang
Rui Wang
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Appendix A. Where to Go from Here

Congratulations! We have already finished all six chapters of this book. We have learned how to install and configure the Kinect SDK, how to initialize it and obtain image-streaming data into OpenGL textures, how to get a player skeleton and use hand positions to emulate multitouch inputs and gestures, and how to design a comparatively complete Fruit Ninja game using these features. Now you can feel free to make use of the mighty Kinect and its APIs to develop your own applications.

But before that, in this last chapter we will provide some extra ideas about Kinect programming. First, we will have a quick look at two third-party SDKs that can replace the functionalities of the Microsoft Kinect SDK. For non-Windows developers, they are always preferred as alternative middleware. Then, we will introduce some open source and commercial software based on Kinect, and even some hardware solutions that can be considered for motion-sensing uses.

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