Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

Arrow left icon
Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
Author Profile Icon Krystian Babilinski
Krystian Babilinski
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Adding the Image menu


We also want the user to select from a menu of images to fill the frame. The Image menu will be very similar to the Frame menu, but we will make it a scrolling list so there can be more options than are visible in the menu.

SetImage in PictureController

The PictureController will expose a method, SetImage(), that takes a game object as a parameter using a texture that should be in the picture. And while you're at it, also add the IMAGE command to activate the menu from the toolbar, and handle saving the initial texture to Cancel, as we just did for Frames.

Make the following additions to the PictureController.cs script:

File: PictureController.cs

At the top of the class, add a public variable for the imageMenu and a private variable for the image renderer:

    public GameObject imageMenu; 
    private Texture startTexture; 
    private Renderer imageRenderer; 

In the Start() function, initialize the imageRenderer:

        Transform image = framedImage.Find("Image"); 
     ...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime