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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Toc

Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Where it's snap – coding the capture Fragment

Now we can add the capture functionality to the Where it's snap app. We will implement the functionality of capturing an image from the camera as well as allow the user to add a title and tags for the image. We will not, however, add any functionality to save any of this data, as you will first want to learn about databases before we do.

In preparation to save the data, however, we will meet the Android Uri and File classes, which allow us to identify and locate the photos that the user captures.

The completed app, as it is at the end of this chapter, can be found in Chapter 22/Where Its Snap 2.

We will first add a layout that CaptureFragment will use, and we will then add some code, some of which should look fairly familiar by now, in order to capture an image. The next two chapters will then look at databases to save and show all our data.

Creating the layout for the capture Fragment

You can add all the String resources and id...

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