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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Introduction


In this chapter, we continue putting together recipes from the previous chapters. We will implement a picture-puzzle game, where a player needs to put the puzzle pieces together in order to recreate the original image. Images are streamed from the featured gallery of the Picasa photo hosting, and can be picked via a 3D animated image selector. Our game has a simple page-based user interface that can serve as a starting point to a more complex game UI framework.

Note

The example project of this chapter is actually a much simplified version of the Linderdaum Puzzle HD game published by the authors on Google Play: http://play.google.com/store/apps/details?id=com.linderdaum.engine.puzzLHD.

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