Summary
In this chapter, we talked about how a body can be represented as a mesh object, and the generic file specifications for a mesh file format. We introduced the STL file format and talked about its limitations with respect to units, colors, and textures. We briefly touched on how the OBJ file format includes color and texture information but lacks information about units. We introduced the 3MF file format and referenced the various extensions the 3MF file format has for defining not only geometry and units but also color, texture, beam definition, and volumetric data. We also talked about how to tessellate both solid bodies and bodies with volumetric lattice data within Fusion 360. We ended the chapter by highlighting various ways we can export geometry out of Fusion 360 as mesh data.
We demonstrated how to export models directly to third-party slicers, such as Formlabs PreForm and Autodesk Netfabb, as well as other slicers, such as PrusaSlicer, which are not necessarily in...