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3D Printing Blueprints
3D Printing Blueprints

3D Printing Blueprints: Using the free open-source Blender software, anyone can design models for 3D printing. Fantastic fun and a great experience whether or not you have a 3D printer, this book is a crash course in the new technology.

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3D Printing Blueprints

Chapter 2. Mini Mug

Blender has a variety of exciting tools for 3D modeling. This chapter will cover navigating the file system, adding objects, adjusting the view, selection tools, modification operators, object modifiers, and exporting an object ready for print. With so many things to learn on such a simple first project, by the time you finish you'll want to toast your success. So why not create something for that very purpose?

Our mug will be a miniature one, almost thimble-sized: 24 mm wide by 20 mm tall with a wall thickness of at least 2 mm. We'll put a handle on our mini mug to give it some character and give you something to hold on to. We'll also give it a little bit of body shape to make it more stable and printable. Beside from these we'll take advantage of its size to keep the details to a minimum.

Getting started


Blender opens with a default scene that contains a cube, a light, and a camera, none of which are necessary for this project. So to begin, the virtual work area will need to be cleared and a new file will be created for this project. Saving early is a good idea to name the project area. Saving often is a good idea in case anything bad happens; there is always a risk with any computer project. Saving incrementally is a good idea as a kind of back-up undo memory. And as this is the first project, a basic directory for the projects to follow will be set up. Carry out the following steps to create a new file in Blender:

  1. Open Blender.

  2. In the menu at the bottom of the 3D View panel choose Select | (De)Select All or press A to toggle the selection. As the cube was selected before this, the toggle will switch it so nothing is selected.

  3. Choose Select | (De)Select All or press A again to select everything in the default scene.

  4. Choose Object | Delete or press X to start the delete operation...

Creating the first shape


With this project's file created it's time to begin creating the mug. The mug will be made up of two different shapes, so the first thing to do is to add the shapes we need into the scene:

  1. In the Info panel (top menu) click on Add or press Shift + A to add a new shape.

  2. Mouse over Mesh.

  3. Select Cylinder from the sub-menu that comes up.

    Note

    Whenever you add something you have a chance to edit its options. Once these options are gone, you can't go back and change them. The new object is now just a collection of points, same as any other object to Blender so edit those options while you can.

  4. On the left-hand sidebar under the Add Cylinder option, click on the number in Vertices and change that number to 8.

  5. Press Tab to advance to the next option, Radius. The mug is designed to be 24 mm wide, so enter a radius of 12 and press Enter.

  6. Press Tab to advance to Depth. Enter a depth of 20.

  7. Choose File | Save or with the pointer over the 3D View panel press Ctrl + S and press Enter...

Creating a save point


Incremental saves are when a new save file is created; leaving the old one in the state it was in. This serves as a sort of extended undo if anything goes wrong. In the case of following a tutorial like this these incremental saves can provide a way back if the reader ever goes astray and doesn't realize it at first, as opposed to having to start all over, avoiding frustration.

Blender contains a powerful shortcut to make incremental saving easy. Carry out the following steps for incremental saving:

  1. Select File | Save As… or press F2.

  2. With the pointer over the file list press + on the number pad to add a number to the file name.

  3. Click on Save As Blender File to create the new file.

The next time this set of actions are followed the number in the file name will be incremented by 1 automatically.

Adjusting the view


In the main view there should be nothing but a gray field. This is because the mug is bigger than the current view so now is a good time to list the many ways to change the view in Blender.

Note

  • Rotate the view: Use the 8, 2, 4, and 6 keys on the number pad to rotate the view. Use the 7, 1, and 3 keys on the number pad to jump to the top, front, and right-hand side views. Use Ctrl + Numpad 7, Ctrl + Numpad 1, and Ctrl + Numpad 3 to jump to the bottom, back, or left-hand side view. Pressing 5 on the number pad toggles orthographic/perspective view which means the view is either rendered with perspective like in real life or without like on a grid that is usually easier to do editing in. These options are also available in the View menu at the bottom of the 3D View panel. Click-and-hold the middle mouse button (or your mouse wheel) and move the mouse to rotate the view.

  • Zoom the view: Use Numpad + and Numpad –, Ctrl + and Ctrl , or spin the mouse scroll wheel to zoom in and...

Adding a handle


Do an incremental save (Press F2, Numpad +, and then click on Save As Blender File).

Note

Whenever a new object is added, it will appear wherever the 3D cursor is. If the 3D cursor has accidentally moved by a stray, left-click is good to center the view and reset the 3D cursor to the origin by pressing Shift + C before adding a new object.

Carry out the following steps to create a new cube:

  1. Select Add in the Info panel menu or press Shift + A and select Mesh | Cube in the menu.

  2. Click on the Object tab in the right-hand sidebar and rename this Cube to Handle.

The newly created cube is being seen from the front orthographic view so it looks like a box, but it does have depth. Rotate the view to confirm this. The cylinder is also entirely inside the mug body but it is visible because of wireframe mode. Press Z to toggle back to solid view and the cube will be hidden by the body. Remember to undo any view changes by pressing Numpad 1 or choosing View | Front and toggling to Wireframe...

Shaping the handle


Pan and zoom the view as explained before to adjust the view to focus on the right half of the mug with plenty of space to make the handle in.

Blender allows direct manipulation of the individual points or vertices that make up an object in Edit Mode. Many things that you can do in terms of selection and manipulation work similarly in and out of Edit Mode.

  1. On the menu at the bottom of the 3D View panel click on the combo box with the option for Object Mode visible and select Edit Mode or press Tab to enter Edit Mode.

  2. Choose Select | (De)select all or press A so that no points are selected.

  3. Choose Select | Circle Select or press C to begin the circle select operation.

  4. Scroll the mouse wheel to adjust the circle select tool size.

  5. Hold left mouse button and to move the selection area to select the vertices shown in the next screenshot.

  6. Right-click or press Enter to end the circle and select operation.

    Note

    In Wireframe mode selecting the vertices one at a time (with the right-click...

Smoothing the rough edges


Blender provides a number of object modifiers that can be used to quickly alter objects in the scene. In this project only two modifiers, namely Multiresolution and Boolean, will be used. Modifiers can be stacked, turned on and off, and their settings can be changed on the fly. The modifiers are accessed in their own menu in the right-hand side bar.

Begin with an incremental save (Press F2, then Numpad +, and click on Save As Blender File) to set a save point. Then carry out the following steps to create a new modifier:

  1. In the right-hand side bar, click on the icon that looks like a wrench to open up the modifier tab.

  2. Click on the Add Modifier button.

  3. Select from the second column (Generate) the Multiresolution modifier from the menu.

  4. In the Multiresolution options box click on the Subdivide button twice.

Multiresolution smoothes the mesh out by adding more vertices between existing vertices and putting them in a location that rounds the shape. In this case the final...

Shaping the body of the mug


Finishing the handle taught many operations and modifiers that will now be applied to the mug body:

  1. Begin by setting another save point (Press F2, then Numpad +, and click on Save As Blender File).

  2. Right-click to select the mug body or choose the mug body in the Outliner panel.

  3. Jump to the front view (Numpad 1) and center and zoom (Numpad .) on the mug body.

The border select operation is another way to quickly select multiple objects or, in this case, points for editing. Like the circle select tool while in wireframe mode, the border select tool selects all vertices that it surrounds, even if they're overlapping other points on the screen. The following are the steps for border select operation:

  1. Enter Edit Mode (Tab).

  2. Clear the selection (A).

  3. Select | Border Select or press B to begin the border select operation.

  4. Hold left-button on mouse and move the pointer to draw a box around the vertices at the top of the mug body.

  5. Release the left-button on mouse to end the box...

Joining the shapes


Most of the modeling is done, but this mug is not quite ready to print. The body and handle are still two separate pieces and the bottom of the body, while flatter, isn't quite flat enough to trust to printing. We will be making some changes that will make further editing difficult so first we will make a duplicate of the mug's body easily modifiable objects.

Even though it's only been a while set another save point (Press F2, then Numpad +, and click on Save As Blender File) now.

Carry out the following steps to make a duplicate of the mug:

  1. Center the view on all visible objects (Shift + C).

  2. Select the mug body (right-click).

  3. Do not touch the mouse.

  4. Object | Duplicate or press Shift + D to begin the duplicate operation.

  5. If the mouse is moved the duplicate will move which can be useful at times but do not move the mouse this time.

  6. Press Enter to end the duplication operation.

With two identical shapes in the same location it can get confusing to select the correct one, so we're...

Flattening the bottom


The bottom of the mug, while flatter than before, is not perfectly flat and is therefore not suitable for printing yet. However, there is a way to use the scale operator in Edit Mode to make a flat bottom, by carrying out the following steps:

  1. Jump to the front view (Numpad 1).

  2. Enter Edit mode (Tab).

  3. Clear the selection (A).

  4. Use the Box Select operation (B) to select the bottom few layers.

Without touching the mouse carry out the following steps:

  1. Begin the Scale (S) operation.

  2. Press Z to lock the scale operation to the z-axis.

  3. Type 0 (zero) to scale by a factor of zero.

  4. Press Enter to end the scale operation.

Rotate the view and notice that all the points that were there before are still there, they are all just on the exact same z level making a perfectly flat bottom for printing.

Remember to save (Ctrl + S).

Exporting for print


All editing of a model done. The mug isn't placed on the platform it's true, it is just kind of floating in space, but it is properly oriented so the 3D printer software will take care of positioning it. All that is left is to export the model in a format that can be sent to the 3D printer.

With the final mug selected (right-click) and when not in Edit Mode (Tab), carry out the following steps:

  1. Click on File on the top menu.

  2. Click on Export on the menu.

  3. In the menu that pops up click on Stl (.stl).

    Note

    Standard Tessellation Language (STL) is a file format that is used to describe the geometry of a shape. It doesn't store much else but the shape which is perfect for 3D printing. Almost every 3D printer can use a STL file.

By default the name of the STL will be the name of the project, which is perfect in this case. Just check to be sure the name is as you like it and click on the Export STL button.

Then open either MakerWare or ReplicatorG, open the STL, and prepare it for printing...

Extra credit


Now that you've learned the basic modeling tools challenge yourself to make your own mug shape, either by modifying the existing model or starting from scratch. Make a mug that is more of a goblet or make a mug with extruded tentacles. Perhaps, something that is more irregular and less symmetrical. The possibilities are endless.

Summary


And that's it. This thimble-sized mug taught a majority of the basic tools that will continue to be used in future 3D modeling projects. Some of those tools are:

  • File operations such as saving and creating new directories

  • Adding basic objects (Shift + A)

  • View rotation with the number pad

  • Scene navigation with the middle-button on the mouse

  • Wireframe and Solid view modes (Z)

  • Selection operations such as Circle (C) and Box (B) select

  • Manipulation operations such as Grab/Move (G), Rotate (R), and Scale (S)

  • Edit mode (Tab) for manipulation of the individual elements that make up a shape

  • The Extrude (E) operation

  • The loop-cut (Ctrl + R) operation

  • Object modifiers such as Multiresolution and Boolean operations

  • Exporting STLs for print

That is a long list. Have a drink.

The next chapter will teach a different tool set for modeling similar objects using lines and lathes, but the skills of vertex selection and manipulation learned in this chapter will still come in useful!

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Key benefits

  • Design 3D models that will print successfully using Blender, a free 3D modelling program
  • Customize, edit, repair, and then share your creations on Makerbot's Thingiverse website
  • Easy-to-follow guide on 3D printing; learn to create a new model at the end of each chapter

Description

A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how to design your first 3D models is the best way to become part of the 3D printing movement. 3D Printing Blueprints will teach you, step by step, the tools and techniques of using Blender, a free 3D modelling program, to build 3D models for printing with simple and fun hands-on projects.3D Printing Blueprints uses engaging and fun projects that teach Blender modeling for 3D printing through hands-on lessons. First you'll learn basic modeling and make a small simple object. Then each new project brings with it new tools and techniques as well as teaching the rules of 3D printing design. Eventually you'll be building objects designed to repair or replace everyday objects. Finally you'll be able to even tackle other people's models and fix them to be 3D printable. Through the course of doing the blueprints you will custom build one-of-a-kind objects that you can call your own. Starting from a custom vase formed from a picture, lessons will progress to a multi-part modular robot toy. Then simple machines will be designed with custom gears and functions. Eventually you'll learn how to download models from the Internet and make custom objects. Finally you'll be able to build models with near real life specifications and make a print that can be used for small object repair. 3D Printing Blueprints will teach you everything you need to know about building custom 3D models to print successfully on modern home 3D printers.

Who is this book for?

"3D Printing Blueprints" is for anyone with an interest in the 3D printing revolution and the slightest bit of computer skills. Whether you own a 3D printer or not you can design for them. All it takes is Blender, a free 3D modeling tool. Couple this book with a little creativity and someday you'll be able to hold something you designed on the computer in your hands.

What you will learn

  • Use the rules of Y, H, and T to guide your designs
  • Build 3D objects from simple shapes
  • Edit shapes using modifiers and directly modify their geometry
  • Build objects to real-life specifications
  • Make interconnecting parts
  • Build machines that will perform simple tasks
  • Learn about sculpting tools that will allow for the creation of organic shapes
  • Reproduce the shape of real-life objects in the virtual space accurately
  • Repair downloaded 3D models that may not be ready to print
  • Edit the settings on your 3D printer to make cool print effects
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Publication date : Aug 23, 2013
Length: 310 pages
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Language : English
ISBN-13 : 9781849697088
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Concepts :
Tools :

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Table of Contents

10 Chapters
Design Tools and Basics Chevron down icon Chevron up icon
Mini Mug Chevron down icon Chevron up icon
Face Illusion Vase Chevron down icon Chevron up icon
SD Card Holder Ring Chevron down icon Chevron up icon
Modular Robot Toy Chevron down icon Chevron up icon
D6 Spinner Chevron down icon Chevron up icon
Teddy Bear Figurine Chevron down icon Chevron up icon
Repairing Bad Models Chevron down icon Chevron up icon
Stretchy Bracelet Chevron down icon Chevron up icon
Measuring – Tips and Tricks Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3
(11 Ratings)
5 star 63.6%
4 star 9.1%
3 star 18.2%
2 star 9.1%
1 star 0%
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Doug Jul 20, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Great book for learning blender
Amazon Verified review Amazon
J. Swanson Nov 14, 2013
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I liked this book on 3D Printing by Joe Larson. I know a lot about Blender, at least I thought I did, and a little about 3D printing. Having read the book I know a lot more about both.I found the text easy to follow because it is well laid out in a thoughtful, intelligent manner. Although the 'Getting acquainted with Blender' is a quick no-nonsense overview of the program's layout I think it, along with the following instructions, is more than enough tho get you through the process required to end up with a printable model.My favorite chapter involved the making of a small Teddy Bear. I not only ended up with a model but actually ended up learning techniques on modeling within Blender that I did not yet know.I haven't yet tried following the steps in the chapter that shows how to clean up a model in Blender with problems but having read it through I see it is full of information I will want to get under my belt.I have no trouble recommending a book like this to anyone who wants to get started with 3D printing in an affordable way. It is a well paced book with information that builds on itself allowing the reader to progress through the examples in a way that benefits him or her without a lot of useless repetition.
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PRR Jan 09, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Excellent book. Not finished with book but am already able to create and print my own designs.
Amazon Verified review Amazon
Thomas Sep 24, 2013
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book reads like the author is beside you. Delightful prose guide you with clear explanations, succinctly stated on what task you're performing, why you are performing it and highlights on technique. After the first design project I had a model that was print ready, and moreover I was able to use what I had learned as a guide to make my own creation without further reading!Subsequent projects have expanded my tool set and continue to grow my professional design skills. I am able to be creative and/or technical and don't feel limited in the least. This book is will take you from knowing nothing to as far as you'd like to go professionally or otherwise.I've truly enjoyed this book, thank you!I took a look at the publisher's site too.[...]
Amazon Verified review Amazon
Anon Ymouse Aug 16, 2017
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The book may be a few years old now, but it still appears to be a good learning aid should you wish to start designing models for 3D printing.
Amazon Verified review Amazon
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Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela