Summary
This chapter has been all about expanding your newfound skills in rigging, from Blender’s own included tools to add-ons that can change how you think about rigging. There are plenty of professional riggers out there who are sharing even more tips and tricks on the internet. Seeing what others are doing and how they go about their work is the best way for you to learn and grow in any skill, so make sure you are keeping your eyes peeled for anything rigging-related out there.
By this point, you have covered everything you need to know to give life to mesh – from the humble beginnings of an empty scene and working with mesh to adding armatures and then bones in Edit mode. You know about parenting mesh to bones and how that relationship works, using weights to bind vertices to bones. You furthered your skills by using the weight painting tools to precisely paint weights, adjusting both weights and bone positions while pushing your work into stress poses that show...