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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Designing a puzzle game


The Puzzler has always been a popular game genre. From old standbys such as Tetris, to modern crazes such as Bejeweled, puzzle games are attractive to players because they do not require a long-term time investment or a steep learning curve.

The game mechanic is the heart of any good puzzle game. This mechanic is usually very simple, with perhaps a few twists to keep the players on their toes.

In Flood Control, the player will be faced with a board containing 80 interactive pieces of pipe (the rows on the left and right are built into the background image, since they always stay the same). Some will be straight pipes and some will be curved. The objective of the game is to rotate the pipes to form a continuous line, to pump water from the left-side of the board to the right-side of the board.

Completing a section of pipe drains water out of the base and scores points for the player, but destroys the pipes used. New pipes will fall into place for the player to begin another...

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