Matching texture coordinates across different models
How we apply materials and textures to our models varies a lot, and it is something that depends on multiple factors: for instance, are we working on small props or are we texturing large surfaces? Do we need to accurately depict real-life objects, or can we include procedural-creation techniques in our workflow?
Those are some of the questions we need to ask ourselves before we begin working on an asset, and we’ve answered some of them in multiple different recipes in this book. However, all of those lessons had one thing in common: we were always looking at individual objects. This time around, we will explore how to tackle multiple objects all at once, ensuring that the materials we create look good on all of them regardless of their individual UV layouts.
Make sure to continue reading to find out how!
Getting ready
The key to tackling this recipe is to have two or more different models that look different when...