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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Working on the improved calculator program

In this new program, we want to add the following features:

  • Allow a user to repeatedly input numbers for calculations
  • Make another version of the Add function, which adds float values
  • Add some comments to explain what the code blocks do
  • Put the Add functions into the separate header and source files – Calculator.h and Calculator.cpp

Follow these steps:

  1. Create a new project and name it MyCPP_03.
  2. Add the main.cpp, calculator.cpp, and calculator.h files to the project. Your Solution Explorer window should now have the files under the Header Files and Source Files folders, like so:
Figure 3.16 – The MyCPP_03 Solution Explorer

Figure 3.16 – The MyCPP_03 Solution Explorer

  1. Next, type the following code into the main.cpp file:
    #include <iostream>
    #include "Calculator.h"
    using namespace std;
    void main()
    {
        cout << "My Calculations" << endl;
     &...
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